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Cube

Simple but addicitive game where you throw 3D cubes to create increasingly numbered result.

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About Cube

A 3D merging puzzle played inside an open box. A cube waits at the throw line; aim and release it into the box, and when it comes to rest touching a cube of the same value the two combine into the next tier up. Combined cubes can cascade into further merges as the pile settles.

Everything is physical — cubes tumble, roll and stack under real physics, so where a cube ends up is rarely exactly where you aimed it. Managing the pile is the game.

A red line across the box is the fail condition: if a cube comes to rest above it, the run is over. Your score is driven by the merges you make, and the highest cube value you reach is what the run is judged on.

The camera is deliberately fixed. On a narrow screen the back wall of the box simply renders larger — every cube sits at the same height on screen as it would on a wide one, so portrait and landscape play identically.

Your best result is saved to your LitCraft account and shared with the LitCraft native client. Finishing a run submits a reward claim keyed to the highest cube value you reached; the payout for each value is configured on the server.